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Works great, had to spend a couple hours rewritting it to GDSscript though.

Also encountered two issues that took me time to fix:

1 - In LitTileMap, when creating the CoordinateArray2D, the offsets should be "-start_x, -start_y", otherwise tilemap layers that are not centered right at (0,0) will crash.

2 - If "Snap 2D Transforms to Pixel" is enabled, the "shadows" appear partially off screen. I was using this setting in my project and took me a day to find out it was this issue. @captainotter do you think you can update the shader to support that?

Also would have been nice to make this opensource, maybe you can still get a "premium" version with more features

Thanks