A downloadable game for Windows

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Delve into a procedurally generated cave. Shoot the walls to gather resources. Upgrade your skills and try again. How deep into the cave can you go?

  • WASD to move around
  • Auto-shooting, just aim
Disclaimer: This is a demo version. There is maybe 10 minutes of interesting gameplay here. I'm trying to gather early feedback so I can improve it.
Updated 24 days ago
StatusPrototype
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCaptain Otter
GenreAction, Shooter
Tags2D, Incremental, Indie, Pixel Art, Retro, Short

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Click download now to get access to the following files:

balls_to_the_walls_demo.zip 61 MB

Comments

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Interesting little game, had fun with it, not much here at the moment but I'm interested to see where it goes!

Hi! The game looks extremely polished, but the balance may be a bit off.
The costs are a bit too high, with not a clear way to increase your economy to justify those costs, only the green one scale a bit, no blue scaling, the purple orbs are never used.
The bounce skill is okay to farm more resources, but given the objective a penetration shot or an explosive shot is a much better fit.
Overall a pretty good game, but it is clear it is still incomplete and needs fine tuning.
I am a Game Designer let me know if you need help and feel free to check out my games :D

Really appreciate the feedback, thank you!

I agree, balance is off. It is one of those things that is far from finished/good.
Blue resource does have the same scaling as green, it is just not part of the demo skill tree as demo doesn't use much of it.

Penetration shot and explosive shot are things mentioned by a lot of players so that is definitely something I'm going to implement next.

I'm open to any kind of ideas, as this game will have to have many more skills to be interesting for more than 30 minutes. And I will definitely check out your games!

Hm, weird stuff. I have 1 blue star but "Mo' Bounce" shows 1/0, so I should be able to buy it but I cant.and it aint maxed either but actually is on level 0/2, so none bought yet.

nevermind. it apparently means that I need 1 and only have zero.
it worked anyways.

but you sure measured it perfectly so that even with full upgrades, I just barely cant do the final shot.
making it to the final object but no shots left to destroy it :-(

nevermind, no clue how I did it. But right the next run I did I somehow had 2 shots left to destroy the thing.
But still, it is too tightly planned, could have 2 more shots to be at ease there

AND I only jsut now noticed that slider on the bottom right, (was it there before?)where you can increase the difficulty I guess.level 5 blocks sure take some hits to be destroyed! :O

(+1)

Glad to see you figured it out. There are 2 blue resources and it is easy to mix them up. I'll make them more distinct.

Also very impressive that you managed to destroy the Monolith and open up the prestige mechanic. Definitely was not planned for the demo version :D